CS @ EPFL: Graphics, research and stuff
Projects
Infant Face Morphable Models and Texture Super-Resolution
Enhancing an infant face morphable model using texture super-resolution and photometric albedo fitting.
Nori raytracer
A minimalistic ray tracer written in C++ that I implemented and extended with multiple core features.
TELL en jeu
A Unity application designed for interactive whiteboards, aimed at facilitating the teaching of the French language to non-native speakers.
Professional experience
Technical staff
- Research and engineering for 3D reconstruction
Research assistant and Master thesis student
Swiss Federal Institute of Technology in Zürich (ETHZ)
Computer Graphics Laboratory (CGL)
- Generation of realistic 3D digital models of infant faces.
- ML for texture super-resolution and photometric albedo fitting.
- Differentiable rendering and neural relighting.
Software engineer
Immensive SA
- Unity application for paramedic student training.
- AI-based NPCs, immersive dialogue interactions.
Project manager
EPFL Equal Opportunity Office
- Design and deployment of measures to prevent and handle harassment and aggression in events.
- Planning and management of the project and its team.
- Identification and management of relevant professional partners.
- Regular reporting of the advancements of the project to members of the presidency.
Education
Master of Science (MSc) in Computer Science
Swiss Federal Institute of Technology in Lausanne (EPFL)
Bachelor of Science (BSc) in Computer Science
Swiss Federal Institute of Technology in Lausanne (EPFL)